Bringing Microsoft Comic Chat to the Mac using Fable
I asked Claude Fable to port Microsoft Comic Chat to macOS. Two days later, it had revived a 28-year-old piece of my childhood.
I asked Claude Fable to port Microsoft Comic Chat to macOS. Two days later, it had revived a 28-year-old piece of my childhood.
Ik bouwde Festivalletje: een gedeelde festivalapp voor vriendengroepen, met timetable, notificaties, locatie, foto’s en widgets.
Building a live audience poll for 3,500 people at Nerdland Festival. Why my default stack failed, how Durable Objects saved it, and the only thing I didn't think to protect against: a curious 9-year-old .
After wrapping up a longer project, I'm doubling down on side projects.
Frustrated by digging for my phone to close office shades, I built HomeBar: a sleek macOS menubar app for Homey Pro. Control devices, run flows, and track energy, all in one click.
A dev log of 6 "scratch-your-own-itch" tools: 4 macOS menu bar apps for pixel art, port tracking, and Git reminders, plus 2 CLI tools.
Last week, I built a multiplayer Minecraft-like game with my 8-year-old daughter. Not in months. Not in weeks. In under a day.
This blog now runs on an experimental CMS I built myself with the help of AI agents. After years of hopping between platforms like Ghost, I wondered how far I could get by building my own—purely for the love of making things.
I love AI's speed, but it’s hurting the open-source tools we rely on. Tailwind CSS is struggling because LLMs bypass their docs, killing the traffic they need to survive. If we don't support these creators, the giants we stand on will crumble. It's time to pay for what we use.
Table Champion 2.0 is here. A complete redesign, new game modes, smarter UX, background music, a new mascot, and lots of under-the-hood improvements.
Lijsje 2.0 is here. What started as a forgotten side project turned into a full rebuild with Bol.com search, multiplayer features and Secret Santa. A simple Sinterklaas request brought it back to life.
I gave a lecture at PXL. These are my slides.
ai
I thought AI would take my job. Instead, it gave me a second brain and made me love programming all over again.
3d-printing
Playing around with the first hardware product from PostHog.
apps
App speed build, but make it real: Expo + Redux + Gluestack UI + careful AI usage = 20 hours from 'dad these flashcards suck' to 'it's live in both stores' 😺
After several unfinished attempts, I finally launched my professional site - a modern take on DOS aesthetics.
automattic
The final part of my post-Automattic series, where I look back at my final months there.
freedom-log
Missed last week's update since I've been busy polishing my projects. Added PostHog analytics and dark mode to Lijsje, made light-up tiaras for the neighborhood parade, and caught an amazing Vampire Weekend show. Taking it slow for the holidays!
A weekly sabbatical update covering Lijsje's new sublist feature, Endgame's quiet Product Hunt launch, and a fun pixel art side-project for displaying album covers.
freedom-log
Released Endgame 1.1 with home screen widgets, saw Lijsje growing to 60+ lists daily, took a break to explore Antwerp's sewers, and remembered what sabbaticals are about.
I finally regained access to my Apple Developer account after weeks of bureaucracy - Endgame is ready to launch. Meanwhile, Lijsje's product browser is seeing little usage.
freedom-log
Embracing chaos. This week: building a product finder for Lijsje, battling Apple's bureaucracy, and exploring AI code editors.
freedom-log
Life after severance: wrestling with Apple support, growing my apps, and letting AI help build new ones - plus a vinyl shelf rescue.
coding
Last year, I chronicled my tech stack journey - from languages to frameworks to tools, diving deep into what made my developer life tick. Now, a year wiser (and maybe a bit more cynical about free tiers), it's time for my 2024 update.